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Tutorial 4 Two main approaches for creating comics in MURKU

Page history last edited by vedrepublic@... 15 years ago

These two approaches are of course written from my perspective and am sure there are many others.

1. Creating your frames 'live'

2. Postproducing your comics after scenes are captured

 

Method I: Creating your frames 'live'

This is the simplest approach but it comes with a few requirements:

1. The land you are on should allow public scripts to run. In Second Life, land owners may not allow Murku to run.

2. If you are using peers/friends/actors in your frames, they have to be patient and collaborate with you while they pose, and spend the time you need to add the graphics / text elements.

 

Method II: Postproducing your comics after scenes are captured

1. This is simply walking around in Second Life happy snapping your way through, role playing, taking opportunistic pictures and so on.

2. Then you need to make their pictures viewable inworld so that they can be overlayed with Murku graphics and text elements. The expensive route is to upload each and every picture as a texture which you slap on the surface of a prim, then bring them into view appropriately and overlay each picture with Murku graphics and text in a more leisurely way.

3. The solution above works for folks who don't mind paying the 10 L for every upload. Now if you own land, there is another solution, just rezz the displayBoard object on your land. Instead of importing the pictures are textures, upload them on a picture sharing site (e.g. flickr, picasaweb and so on), copy their link location, type them in the 'setofurls' note card.

4. Now you will be able to use Murku with the pictures you captured without having to upload them as textures (ie save Lindens)

5. You may wish to have the textures displayed on the Murku' center core object (the white border) or leave the transparent texture on and focus on the external displayBoard. Actually I like the last option better. This is because I have total control on the size of the picture I was to use in my comics through camera positioning (ALT_ZOOM cam functions in SL).

 

An example of comics produced using Method II follows

 

<a href="http://www.koinup.com">Koinup</a>

 

And in this case, I did not even need to take the snapshots myself, just pointed displayBoard to these pictures, and added text and bubbles on top.

 

<a href="http://www.koinup.com">Koinup</a>

 

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